Build it yourself, or don't

Vibecode the demo. The product is a different build

This is not an argument against vibecoding, or against Lovable, v0, Bolt, Cursor or Claude Code. They are the fastest way yet to find out whether an idea is worth building. But the thing your members open at six in the morning, pay for every month and watch on a television is held to a different standard.

  • Hosted in the EU
  • Your subscribers stay yours
  • No percentage of your sales
Credit where it is due

What vibecoding is genuinely good at

Lovable, v0 and Bolt will stand a working web app up in an afternoon; Cursor and Claude Code will take it a good deal further. What none of them do is stand in an app-review queue or pay your bandwidth bill.

Finding out whether anyone wants it
In days, for the price of an afternoon. No platform decision tells you this, and buying one first is the expensive way to find out.
Something to put in front of ten people
A prototype answers questions a document cannot. Ten real reactions to a rough thing beat a quarter of planning.
The page, the script, the internal tool
Work with one reader and no paying audience behind it. Here these tools are simply the right answer.
Settling the shape of the thing
What the library looks like, how a class gets found, what a member sees first. Worth prototyping before anyone commits a budget.
The turn

What changes the day someone pays

Not the feature list. The standard. A demo is allowed to break at 3am; a product your members pay for is not, and every item below is work that exists whether or not anyone planned for it.

A television is not a browser
Apple TV and Android TV are their own platforms, with their own input model, their own stores and their own review. A responsive web page is not a TV app, and no amount of CSS makes it one. Propel's apps cover Web, iOS, Android, Apple TV, Android TV.
The store is a gate, not a deploy
Shipping to a phone or a TV means submission, review, and the back-and-forth that follows. It does not run on your schedule, and pushing to main has nothing to do with it. Propel builds the apps, submits them, and handles store review back-and-forth, including resubmissions. This is part of Brand setup.
Video is delivery, not storage
An hour of 1080p is roughly 2 GB for every member who watches it. Multiply that by your library and your membership, then decide who pays that bill and who watches the graph. Included in the plan fee: 2 TB/mo on Studio, 8 TB/mo on Brand.
Money is a system, not a button
Failed cards, cancellations, tax where you are liable, and what a member keeps access to afterwards. Each one is a decision someone has to make and then maintain. Propel supports subscriptions, one-time purchase, free previews.
Your members' data has a jurisdiction
Where it is hosted is a decision you have made, whether you made it deliberately or inherited it from a default. Hosted in the EU. Your subscribers stay yours.
And then it does not stop
The build is the small part. Someone owns this on the morning a member cannot watch — and a codebase generated from prompts nobody kept is one nobody can read at seven in the morning.
Side by side

The weekend build, next to this one

Including the rows where building it yourself wins, and the one where Propel comes off worst. A comparison that only goes one way is an advert, not information.

What each route asks of you
What it asks of you You build it Propel
A web app on your own domain Yes — this is the part the tools are genuinely good atOwn domain, own-brand web app
iOS, Android, Apple TV, Android TV apps Four native apps, four times the surface to build and keepBuilt for you on Brand
Store submission and review Yours, including every resubmissionPropel builds the apps, submits them, and handles store review back-and-forth, including resubmissions. This is part of Brand setup. Typically 4–6 weeks from kickoff to live apps, subject to store review.
Who owns the store listings YouYour apps are published from your own Apple App Store and Google Play developer accounts, under your name. The listings are yours.
Video delivery Your bandwidth bill, scaling with every viewA monthly streaming allowance in the plan fee: 2 TB/mo on Studio, 8 TB/mo on Brand
Publishing a new class A deploy, or a CMS you also builtAdding or editing videos, artwork and in-app visuals updates live from the CMS. No store submission needed. Only store-listing changes — your app's icon or name — require a new store submission. Propel handles those too.
Hosting jurisdiction Wherever you deployed itHosted in the EU
Cut of your sales NoneNone either. Propel never takes a percentage of your sales
If you walk away It stays yours, for as long as someone keeps it runningIf you leave, you get a full export of your subscribers, purchases and content. Your store listings stay under your accounts; the apps stop functioning without Propel's backend.

Which of these is you?

We would rather say this now than six weeks into a conversation that was never going anywhere.

Propel is the right call when

  • People are already paying you for video, or are about to.
  • Your members expect to watch on a television, not only a laptop.
  • You want the apps under your own name, in your own store accounts.
  • You would rather spend the next six weeks teaching than in app review.

Go and build it yourself when

  • You are still validating. Nobody is paying yet, and the only question that matters is whether they will.
  • Web only, forever. If a television is never part of the plan, most of this is weight you would carry for nothing.
  • You employ an engineer for this — not a friend who helps at weekends, but someone whose actual job it is.
  • You want advertising revenue. Propel supports subscriptions, one-time purchase, free previews; there is no ad-supported tier.
  • Your requirements are genuinely unusual — several locations, single sign-on, an existing membership system to keep. Those get scoped and quoted, not squeezed into a plan.

Build or buy: the questions we get

Can I just build this myself with an AI coding tool?

For a prototype, yes — and if you are still validating, you probably should. The gap is not writing the code. It is four native apps, a store review queue you do not control, video delivery that scales with every view, and being the person who answers when a member cannot watch at seven in the morning.

What is actually different about a TV app?

Apple TV and Android TV are separate platforms with their own input model, their own store and their own review. Generating a web app does not produce one, and the work after the code — submission, review, resubmission — is most of the calendar time.

How long until my apps are live?

Typically 4–6 weeks from kickoff to live apps, subject to store review. Propel builds the apps, submits them, and handles store review back-and-forth, including resubmissions. This is part of Brand setup.

What happens to my videos and members if I leave?

If you leave, you get a full export of your subscribers, purchases and content. Your store listings stay under your accounts; the apps stop functioning without Propel's backend.

Does Propel take a percentage of what I earn?

No. Propel never takes a percentage of your sales on any plan. What expands with your business is the number of active paying members your plan covers, not your revenue — which you never report to us.

Bring the thing you built.

Thirty minutes, no slides. Show us the prototype and what you want your members to be able to do, and we will walk you through the plans, what each one includes, and whether Propel is the wrong answer for you.

Propel is pre-launch and open for early access.